
Forbidden Games
1952
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A bridge, a French country road in June of 1940. A pastoral idyll shattered by the shriek of a Stuka. The opening sequence of René Clément’s "Forbidden Games" is one of the most brutal and honest declarations of intent in the history of cinema about war: conflict is not a stage for heroism, nor a choral drama of nations. It is an interruption. A cosmic glitch that rips the veil of normalcy and leaves its survivors to wander through a landscape suddenly alien, devoid of rules. In this primordial chaos, little Paulette (a five-year-old Brigitte Fossey, whose performance is nothing short of miraculous—lightning in a bottle that no Stanislavski method could ever replicate) clings to the only thing she has left of her world: the corpse of her little dog, Jock.
It is here that the film deviates from the well-trodden path of the war drama to venture into a much stranger territory, a realm of childlike anthropology and improvised theology. Paulette, orphaned and mute from trauma, is taken in by the Delle family, a family of farmers. Here she meets Michel (Georges Poujouly), a boy slightly older than her. Their bond is not born of a shared joy, but of a shared, desperate need to make sense of the senseless. The death of Jock becomes the catalyst for the creation of an alternative moral universe, a sacred microcosm built to escape the profane obscenity of the adults’ war. Thus begin the "forbidden games": the construction of a secret animal cemetery in an abandoned mill.
What makes Clément’s film a dizzying masterpiece is the way it observes this process of childhood mythopoesis not with condescension or sentimentality, but with the seriousness of an ethnologist studying a cargo cult. Paulette and Michel are not merely "playing." They are performing an act of epistemological resistance. They see the adults planting crosses on the graves of men and, with unassailable childlike logic, deduce that the cross is the necessary hardware for processing grief, a talisman that confers dignity and meaning upon death. If it works for humans, it must work for Jock. And for the mole. And for the beetle. Theirs becomes a pocket eschatology, a syncretic and macabre religion whose only doctrine is care. Their mission, therefore, becomes the collection of crosses. Any cross. Those stolen from the cemetery cart, from the neighbor’s hearse, even the precious one atop the grave of Michel’s brother, who fell in the war.
This systematic plundering of Christian symbols is the film's meta-textual keystone. Clément is not staging an anti-clerical allegory; that would be too simple. Rather, he shows how symbols, emptied of their liturgy and theological context by the adults themselves (whose faith is a facade of social conventions and village rivalries), are re-sacralized by the children with a devastating sincerity. The feud between the Dolles and their neighbors, the Gouards, is a grotesque parody of the war raging off-screen: a conflict based on senseless grudges and hollow pride. In this adult world, the cross is a piece of property, a marker of social status even in death. For Paulette and Michel, it is a magical tool, the only bridge to understanding a mystery the adults have ceased to question.
One could draw a direct line from here to Víctor Erice's The Spirit of the Beehive, where another little girl, Ana, uses the Frankenstein monster to process the silent trauma of Francoist Spain. Or, pushing further, one might see in "Forbidden Games" an unwitting precursor to a certain magical realism, a miniature One Hundred Years of Solitude where the logic of myth is superimposed on reality to make it bearable. But unlike Erice or Márquez, Clément concedes almost nothing to the fantastical. The horror and the wonder reside entirely in the almost documentary-like lucidity with which the camera observes the children's rituals. Clément, who began his career as a documentarian, applies the same impassive eye to the flight of refugees as he does to the burial of a frog. It is this stylistic disparity, this fusion of neorealism and dark fairytale, that generates such a profound disquiet.
The very genesis of the film is a story of fortunate contingencies. It began as a discarded segment of an omnibus film about the war, then was expanded by Clément into a feature, yet it retains its concise structure and the intensity of a short story. This origin perhaps explains its formal perfection, its absence of narrative fat. Every scene is functional, building the private world of its two protagonists. And then, there is the music. The celebrated "Romance Anónimo" melody, performed on the guitar by Narciso Yepes, has become an entity unto itself, a piece so iconic it has almost overshadowed the film it comes from. And yet, in the context of the picture, its poignant simplicity is not mere sonic commentary but the very soul of the story: a melody that evokes a lost innocence, a sadness so pure it becomes almost unbearable, the lullaby of a world that is dying.
The film is a ruthless dissection of the moral bankruptcy of the adult world. While Paulette and Michel build their sanctuary with funereal seriousness, the adults around them are engaged in a ballet of the absurd. They get drunk, they fight over a piece of land, they accuse each other of ridiculous thefts, all while History with a capital H is razing their civilization to the ground. Their inability to console Paulette, to explain death, to offer a refuge that is anything but purely material, is the film's true tragedy. They delegate the emotional and spiritual work to their own children, who are forced to improvise a cosmology from scratch, using the debris of the grown-up world.
The ending is a gut punch that leaves you breathless, one of the most cruel and necessary in the history of cinema. Separated, their secret cemetery discovered and destroyed, Paulette ends up in a Red Cross center, a sea of anonymous, lost children. She does not cry. She wanders in a state of shock until she hears a woman call out "Michel!" She turns, her face lit with a desperate hope, and calls back: "Michel!" But it is not her Michel. And as the crowd swallows her, her voice transforms into a desperate cry for her mother, a name she has not uttered since the start of the film. It is the final collapse. The game is over. The protective magic she had built with her friend has vanished, and the real world, in its total indifference, reclaims her. There is no catharsis, no consolation. There is only the silence that follows the breaking of a spell, and the deafening noise of the world as it starts turning again without you.
"Forbidden Games" is a work that transcends its label as a "war film." It is a treatise on moral philosophy disguised as an elegy. It is a demonstration that innocence is not the absence of the knowledge of evil, but the stubborn, heroic, and doomed attempt to create good in its presence. It is a film that reminds us that the most powerful rituals are not those sanctioned by tradition, but those invented in the dark, out of desperation, by two children who were only looking for a safe place to bury their dog.
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